The Final ’90s Countdown, Part Twenty-Three.

Only one more single-vote receiver to go after today’s installment of the Final ’90s Countdown! And like I always say, getting only one vote isn’t a thing of shame, but rather a testament to all the beloved books that came out during this usually maligned decade! That said, here we go with

Supreme (Image Comics/Maximum/Awesome, 1992 – 2000)

So, where to start with this comic? It’s got bit of a convoluted history but we’ll get through it!

It all kicks off in Youngblood #3 (August 1992), where the character is introduced. A creation of Rob Liefeld and Brian Murray, Supreme, a somewhat more violent take on Superman, got his own series in November 1992, in a first issue inexplicably labeled as “Volume 2.” …I’ve seen explanations for that ranging from “someone messed up” to “it’s implying a long previous history” to “it’s setting up an eventual ‘Volume 1’ series that would go into the character’s past history.” (And we sort of get that last one, but more on that later.)

But whatever the reason, the actual premise of the series itself sounded interesting to me at the time, in which Supreme, active during World War II, leaves the Earth for decades and returns in our absolutely current and modern year of 1992. And then, let the kicking of asses and the taking of names ensue.

I have to admit, despite thinking the premise was neat, the execution on these early issues were…not to my taste. It was very much an Image Comics of the Early ’90s with “kewl” looks and crossovers with other Image heroes and so on. A brief glimpse at this Grand Comics Database gallery of covers for the first 35 issues shows a whole lot of jagged lines and gritted teeth and just did not seem to Be For Me.

…Um, I realize that I did have someone place a vote for this as their favorite ’90s title, so I really don’t mean to yuck your yum, as people on podcasts say. I’m just giving my surface-level personal response to these “before-times” Supreme comics and for all I know, they read great. I see Shawn McManus drew a couple of them…I like his work! And Keith Giffen is in here somewhere, too!

Anyway, all that said, I don’t recall a whole lot of memories about these earlier Supremes during their initial sales at the shop. There was some anticipation for the first issue, sure…Image Comics was still in its Age of Hotness, after all. And I remember it selling fairly well when it came out. I mean, it did have a pretty striking cover by Murray. I know I linked to the cover earlier, but I’ll go ahead and put it here because honestly, I do like it.


Note that’s the newsstand cover, as the cover comic shops got had an embossed foil logo that doesn’t really show up great in scans like this. But still, that’s a cover that made customers go “whoa, look at this” and pick it up…and then they’d ask what “Volume 2” meant, and friend, only Rob Liefeld’s hairdresser knows for sure. (I should note here that there is an origin series for Supreme, called The Legend of Supreme, masterminded by Keith Giffen and Robert Loren Fleming, that covers his origin. If you need a “Volume One” to counter that “Volume Two,” this is close enough, I think.)

So anyhoos, Supreme continued on Supreming, until something very weird happened to the title in 1996. Specifically, this happened:


Alan Moore…yes, that Alan Moore, not any of those other Alan Moores you may be thinking of, took over writing chores with issue #41 (art by oe Bennett and Marlo Alquiza). With its Superman #1 (1939) inspired cover by Jerry Ordway, clearly changes were afoot, especially when you compare that cover to the ones in the gallery I linked earlier. This isn’t the hyperkinetic, violent Supreme we’d been seeing. This is something more retro, more “Silver/Golden” age-y. (And here’s the second printing of that #41, if you’re interested.)

And that’s what we got! Before Moore launched the America’s Best Comics line in 1999, here he was doing fun, silly, Silver Age Superman-inspired stories, complete with his own Lex Luthor type, his own Jimmy Olsen type, his mild-mannered secret identity, his superpowered pet dog, and on and on. Every story was a tribute to that sort of storytelling, as told through modern eyes…not ironically, not parodic, just played straight but still with a sense of humor about itself. It was Moore’s own antidote to the grim ‘n’ gritty trend of the ’80s to which he inadvertently contributed.

(One of my favorite gags is the Jimmy Olsen stand-in character, Billy Friday, finding himself in an endless series of transmutations that continue from issue to issue, referencing the many transformations Jimmy Olsen himself would undergo in his comics.)

This style of Supreme comic continued on for quite some time, and transcended multiple publishers and decades. The original series of Supreme ended its run at Image Comics with #42 in 1996. It picks up with #43 under the name Supreme: The New Adventure, running ’til #48. Then it’s off to Awesome Comics, where we get issues #49 through #56 (including two #52s, a #52A and a #52B), running ’til 1998. We then jump ahead a year, remaining at Awesome, where we get Supreme: The Return. This starts the numbering over again with #1, running until #6 in 2000, essentially being issues #57 through #62.

And yes, that was Alan Moore on all those issues. Notable other artists on these books include Chris Sprouse and Rick Veitch, though to my recollection everyone who worked on the book did a swell job.

So, with #6/#62 from that last series, that was it forever, right? That was the end of this great Silver Age-y experiment, and Supreme was never seen again, correct?

My dates at the top there, of 1998 through 2000, basically reflect the inception of the Supreme title until its eventual end at Awesome. It more of less kept the same numbering throughout, except for that final batch of comics, but I’m still considering it all part of the same run, especially given what comes later.

And what comes later, you may ask? Why, Supreme #63, of course, in 2012 from Image Comics.


Turns out there was still one script left by Mr. Moore, and Erik Larsen illustrated it for this debut issue of a new run of the title. And then the subsequent issues, running through #68 in 2013, had Larsen scripting and drawing, building on Moore’s work on the title while edging it away from the retro look ‘n’ feel that had dominated so much of its run. I read these too, and to my memory they were still a lot of fun…it wasn’t what Moore was doing, exactly, but Larsen comics have an energetic energy all their own and it was applied nicely to the concept.

There was one further Supreme comic in 2015, unrelated (or…is it) to previous goings-on. Supreme: Blue Rose, by Warren Ellis and Tula Lotay, is an interesting take on the very nature of superhero comics themselves [SPOILERS, maybe] , in particular the idea of “reboots.” We find ourselves in a world where Supreme’s reality has been rebooted yet again, but the reboot was somehow incomplete/flawed. It’s one of the few stories to actually dive into what a reboot would actually mean for the fictional world being rebooted (Astro City #1/2 being another classic example) and it makes for fascinating reading for those of us mired in all this superhero universe silliness.

Now, as for reprints…only a few issues of the pre-Moore Supreme were reprinted, with issues #12 though #16 showing up in Supreme Madness from Image. All the Moore Supreme (through the end of The Return) was reprinted in two trade paperbacks from Checker Books, but sadly my memory of these was that the print quality wasn’t that great…everything looked a little fuzzy, like they were low quality scans or they were shot from the original printed pages. I mean, it’s not bad, just not ideal. If that’s all you can find, it’ll do in a pinch.

There we have it…Supreme. A comic with somewhat inauspicious beginnings, looking an awful lot like everything else on the stands at the time, that turned into an almost-forgotten classic. Alan Moore’s run reminded us all of the whimsy and wonder that comics used to give us, while it was surrounded by gritted teeth and sloppy crosshatching. At least he was able to put out as many issues as he did, even if it was under several imprints and with a decade-long gap before his final issue saw the light of day.

Before I wrap up here, I do have one memory from the old shop, shortly after Moore had been on the book for several issues. I had a customer talking to me about how much he loved the Supreme comics, how the character was cool and tough, how ever issue was action packed. “Not like whatever weird things are happening in the comic now,” he said.

As much as I thought Moore’s Supreme run was objectively good, it was a little bit of an eye-opener to encounter someone with the exact opposite opinion. I simply nodded in agreement, probably. I had to look at it from his side…here I am, reading this amazing comic about a super-powered guy who takes no guff from anyone, who’s badass and kicks ass…that suddenly becomes a title involving superpets and looks like it came from the ’60s. I’m sure it was quite the shock.

ADDENDUM: I know I didn’t get into all the spin-offs, like Lady Supreme and Kid Supreme an’ all that, but this post was long enough as is. Just wanted to acknowledge that, yes, I know such spin-offs existed.

The Final ’90s Countdown, Part Twenty-Two.

Nearing the end of the titles that received single votes in the fave ’90s indies poll! (Again, that doesn’t say anything about the comic, just about how many different good comics that came out in the 1990s!)

Stranger Attractors (RetroGrafix, 1993-1997)

I’ve noted before the main difference between this series of posts and the series I did focusing on 1980s books is that I’m largely more familiar with the ’80s titles. Even if I didn’t read the title itself, I usually had enough working familiarity with it so that I can discuss it at least somewhat non-foolishly.

Once the ’90s rolled along, I just didn’t have the time to keep up with every new title, sometimes only knowing things by their titles and not being aware of the actual contents. Just the sheer number of books available made that difficult, and my ability to keep up with every ‘zine and trade paper that possibly would have filled in the blanks fell to the wayside as well.

Which is a long way of me saying, yeah, I don’t know a whole lot about this comic. We absolutely carried the comic at my previous place of employment, and I recognize many of the covers. Couldn’t tell you how it sold for us, other than having a vague recollection that I had a couple of pull list customers for it.

I apologize for this oversight of mine, and certainly not a reflection on the quality of this comic. I did a little bit of research, thanks to my copy of the Slings and Arrows Comics Guide and judicious usage of the ‘zine search engine, so I can at least tell you that the book, by Michael Cohen and Mark Sherman centers around Sophie, a curator of an extensive museum of unusual artifacts. Normally an introverted and reserved person, she finds herself drawn further and further into an adventurous and exciting life. In space, I should probably mention.

The series also features flashbacks to Sophie’s childhood, and her fascination with sci-fi comic books. In a 1997 Comic Buyer’s Guide interview, Sherman says

“Sophie is a kind of mirror for all of us who are involved in this comics world. I think a lot of us see ourselves in Sophie and herencyclopedic knowledge of comic books. […] We get an almost transcendental thrill out of reading this fantastic literature called comic book. That is kind of where much of Strange Attractors comes from.”

From the sounds of it, it’s a sci-fi comic book adventure informed by sci-fi comic book adventure. Not in the sense of “the writers have only ever read comics, and that’s their only influence,” but in the sense of trying to impart that old energy and appeal into modern storytelling.

That original series ran 15 issues, with a mini published by Caliber Press in 1997. There was at least one reprint collection, Chaos Jitterbug, released by RetroGrafix in 1996, reprinting the first seven issues. In 2021 It’s Alive Press began reprinting the series, releasing at least six issues. (There is an unrelated series with the same name written by Charles Soule and illustrated by Greg Scott.)

All that is out of print, of course, but I imagine it wouldn’t cost too much to assemble a collection of these. The trick would be finding them, I would think. I can’t even say for sure I have any copies in my shop currently.

I hope this was a sufficient if brief overview of the title. I can only beg your pardon for having a hole like this in my knowledge, where I know the title, I know the covers, but could only relate what others have said about it. It’s like asking an A.I. bot, but getting your repsonse from a genuine if flawed human brain. If any of you have anything to add, my comment section is, as always, wide open.

The Final ’90s Countdown, Part Twenty-One.

Here it comes, the next entry in the Final ’90s Countdown of YOUR top votes for the best comics of an otherwise maligned decade in the industry. We’re almost done with the one-vote getters, and it’s kind of a two-fer — or four-fer — here:

Stormwatch #37-44 (Image 1996-7), Stormwatch #1-#11 (1997-1998), WildC.A.T.s/Aliens one-shot (1998) and The Authority #1-12 (Wildstorm 1999-2000)


This breaks format just a little, and it’s more than what was actually submitted, but they are of a piece, as one title flows right into another. The connecting thread here is writer Warren Ellis, currently kinda persona non grata in the business, but at the time was a cutting edge writer of interesting and influential comics.

But anyway, as you can see from the list of titles there, it’s bit of a complicated road to follow. Starting with #37 of the original Stormwatch series, Ellis, along with artists Tom Raney and Randy Elliott retool the book into a more “real world” (relatively speaking) setting, with more of a political edge, versus the 1990s “Image Style” book it had been previously. (Think of when Alan Moore took over Supreme, turning it from…whatever it was into the Silver Age-y deconstructive tribute it became.)

The Ellis storylines wrapped up the original Stormwatch series with #50, leading into a second volume of Stormwatch that ran 11 issues, all written by Ellis and joined by artists Oscar Jimenez, Joe Phillips, and Jason Gorder in the first issue, plus other aritsts along the way. Eventually Bryan Hitch and Paul Neary come aboard, and suddenly it’s a whole new game.

Now I have to jump in here and admit…I have not read this particular period of Stormwatch. I’m just sorta cruisin’ around, picking up details and overviews from hither and yon upon the internets. So, I do not have specific first hand knowledge of these books, beyond selling them when they were new. (And noticing the huge jump in back issue demand for these once Authority got rolling.)

So when I say “Hitch and Neary were a new game,” that comes mainly from my knowledge of their art. Bringing in a more cinematic and exciting depiction on the comics that they draw, bringing a more mature form of the energy that early Image tried to produce with their crosshatching and movement lines.

Oddly, right after (or during the conclusion) of this second Stormwatch series comes the WildC.A.T.s/ALIENS one-shot by Ellis and Chris Sprouse, in which some Stormwatch characters were done away with. Interesting that a book crossing over their characters with another company’s licensed property would be the place to make changes like this, given the unreliability of availability in future reprints, but here we are.

And now, finally, we get to The Big One, The Authority, where Ellis and Hitch take the pieces from what had come previously, and reweave them into the very end-of-the-century comic that we know and love. And I did at least read this title, so I’m not completely out of the loop here. It was for this series in particular that I believe folks first started batting around the “widesceen comics” descriptor, based on the, again, cinematic storytelling of the artists and the large scale action scenes/set pieces presented via that style.

It was edgy, political, brutal and effective, making each issue into a real page-turner. It took what should have been a clichéd and childish joke idea, a “what if Batman and Superman were gay lovers,” and actually made those characters’ analgoues on the team, Midnighter and Apollo, enjoyable and fascinating. Jenny Sparks, the “Spirit of the Century” created by Ellis in his initial Stormwatch issue, gets the conclusion of her story as the series approaches the millennium. (More or less, but I think this is addressed in the comics if I remember correctly.) The stakes kept rising, with Ellis and Hitch’s final story on the book involving the team fighting “God.” It was a wild time.

These comics were very much Of A Time…it’s easy to look at these and say “oh, yeah, that’s definitely the early 2000s.” Several folks tried to emulate the art style, and Ellis himself would go to this “tough bastards versus the world or whatever” scripting again and again. Mark Millar, who took on writing chores on Authority after Ellis’s departure, had attempted to follow in his footsteps, but it felt as if the proper “balance of bastardry” was off as the characters seemed to lean a little too hard in one direction. Nice Frank Quitely art, though.

Reprints: all this guff’s been reprinted in that convenient trade paperback/hardcover format over the years, but most recently there was a papperback Authority TP Book One, which reprints all the Authority issues by Ellis and Hitch, along with the crossover Planetary/Authority that mixes the team with another of Ellis’s properties. A large omnibus includes all the Ellis work, as well as Millar’s run, and a short run by Tom Peyer (which I liked!).

All the Stormwatch comics by Ellis have been most recently reprinted in Stormwatch: The Raod to Authority Compendium.

Odd man out is the WildC.A.T.s/Aliens one-shot, which, by its nature, makes it hard to reprint in context with the work around it. A paperback from 2001, Stormwatch: Final Orbit, reprints the story with Stormwatch Vol. 2 #11, and DC/Dark Horse: Aliens from 2016 includes this along with some of the other DC/DH Aliens crossover titles. Neither is currently in print, far as I can tell.

So someday I may get around to reading those Stormwatches, though my current ambivalence toward Ellis may put that off a bit. But the ultimate payoff to those, Authority, did have an impact, at least for a while, on how we thought about superheroes and how they could be presented. That proposed Authority movie might have been interesting, though I suspect some of the edges would have been smoothed down for maximum box office…a moot point now, since it’s been moved to the back burner. Ah well, someday we’ll see a DC movie where our heroes fight God.

The Final ’90s Countdown, Part Twenty.

Believe it or not, we’re nearing the end of the titles that received one vote in my Final ’90s Countdown survey! (And again, that’s no comment on the quality of the books, but rather the available variety of beloved comics people voted for.)

Star Wars: Tales of the Jedi (Dark Horse, 1993-1994)

The first thing that surprised me when I started doing my research on this title was just how few of them there were, and how short of a run they had. The first mini-series, Tales of the Jedi but later referred to as Knights of the Old Republic, ran five issues from ’93 to ’94. Then there were another half dozen or so mini-series, ending with Tales of the Jedi: Redemption in 1998. In my memory, it always felt like there was so much more than that, probably because I’m recalling the many times at the old job having to sift through the section and restock missing issues.

Anyway, I’m presuming the then-impending release of Episode I: The Phantom Menace may have put a minor kibosh on Extended Universe material dealing with the history of the Star Wars Universe. Or they just had the story they wanted to tell and it was told. I hear that happens too, sometimes.

Now a small problem here is while I did read some of the comics, I think this was about the time I began to realize that there was just no way I was going to be able to keep up with all the narrative Star Wars material. Look, I was eight when the original Star Wars came out, I sat in theater seats for multiple showing, I was all-in on this weird space thing. And as Star Wars books and comics an’ such came out, I did my best to keep up with all of them. (Though even the Marvel comics I kinda faltered on, later completing a run as an adult.)

But with this then-new renaissance of Star Wars material, with the new novels and comics and such, I kept up with everything.

Until I didn’t. And Tales of the Jedi was one of the breaking points. (X-Wing Squadron, too, come to think of it.) It wasn’t a matter of quality or anything, it was more a matter of just time and money. I couldn’t read everything, and I certainly couldn’t afford everything, so cuts were made. And TOTJ, which was okay but didn’t involve the characters I knew from the films, got the cut.

As such, it’s been a while since I’ve read it, and very little of the comics’ contents remain in my brain. I can tell you, thanks to my careful and diligent research, that the titles take place during two significant events in the Star Wars Universe: the Hyperspace War and the Sith War, which were thousands of years prior to the Original Film Trilogy. And these were written by Tom Veitch and Kevin J. Anderson, and as such I’m sure they were fine.

A lot of the Extended Universe material was…rejiggered slightly once Lucasfilm started doing new Star Wars content again. (Look up “Jaster Mereel” and how that was thrown into flux once we met Jango Fett in the films.) The TOTJ material had at least the advantage of being set so far back in time that even the prequels didn’t overlap much, though (again, not having read them in a very long time) I suspect what we learn of the Sith in the movies may contradict what we learn of them in these comics.

It’s pretty much moot at this point, as with the purchase by Disney, any Extended Universe material previously published has since been relegated to non-canon “Legends” status. Dark Horse even followed up these books with stories set even further back in Star Wars history: multiple minis of Dawn of the Jedi, taking place 35,000 years before the Original Trilogy. After the third series, Marvel acquired the Star Wars license, with a new canon “historical” series of books and comics under the banner of “High Republic” being released. These were set a more modest 100 to 500 years before the Original Trilogy.

Like I said, I started to fall off reading the ancillary Star Wars material with TOTJ, and that’s continued on ’til today, to the point where I only read the occasional SW thing. I tried to start with the new Disney-era novels, but decided “no, I already did this once, not again.” As such, I don’t know much of the TOTJ material has filtered into newer Star Wars releases. I’ve often lamented “if Young Mike knew that there were Star Wars characters Old Mike knew nothing about, he’d be very disappointed.”

At any rate, all the Tales of the Jedi series got their own individual paperbacks, as well as two omnibus trades, from Dark Horse. And from Marvel, the entire TOTJ line was reprinted in a series of three “Epic Collections.” The third Epic reprint also contains stories from Dark Horse Comics (the anthology series) and Star Wars Tales.

Outside of comics, West End Games published a sourcebook based on TOTJ for their Star Wars Role Playing Game. There were even a handful of Knights of the Old Republic video games from Bioware.

When this comic was coming out, I remember it being quite popular, in no small part because it provided some world-building for a fictional universe that was in need of some. I remember some of the comics even being (cough) “hot” to a certain extent. Even today any back issues I get in of any of the TOTJ minis fly out the door. After so many years, it still captures interest.

The Final ’90s Countdown, Part Nineteen.

And now, for another one-vote getter for my Final ’90s Countdown survey, and pack a lunch, it’s a long one!

Spawn (Image Comics, 1992-present)

Man oh man, where do I even start.

Arising from the mass exodus of Marvel’s top artists and Rob Liefeld, Image Comics provided these creators free reign to generate whatever new concepts their wild imaginations could conceive, and (most importantly) still have complete ownership of them. And it remains today as a powerful publisher of creator-owned work.

Now, when this whole wingding was announced, I remember thinking, “wow, this is a great opportunity to expand comics into new genres with these artists’ large audiences! Imagine a Jim Lee-drawn crime drama, or a Todd McFarlane-drawn Old West story!” Yes, I was perhaps a little…well, a lot naïve, and frankly I still think McFarlane could draw one hell of a cactus. But what we got was more superheroes.

I mean, at first, they were admittedly very popular superheroes. First out of the gate was Liefeld’s Youngblood, and despite the joshing I gave that fresh-faced youngster earlier in this piece, we had a line waiting outside the door of our shop the day of release (thanks largely to the Rob making a talk show appearance the night before). And the comic continued to sell well, and its style and storytelling had a tremendous impact on the superhero artform.

Which is a long way of introducing the subject of today’s entry, Todd McFarlane’s Spawn. Another popular debut series from Image, we didn’t have a line outside the door for this comic when it first came out, but we ordered high numbers and purt’near sold through them all. Coming off several years of illustrating Spider-Man comics, McFarlane was perhaps neck-and-neck with Jim Lee (who’d drawn X-Men books) for Most Popular Guy Who Quit Marvel, 1990s Edition. This comic just sold and sold and kept selling for a number of years, while the market was there, and even continued on through the mid-1990s market crash at slightly less-outstanding sales levels.

As you can see by the header, the comic is still being published to this very day, along with a myriad of recent-ish spin-offs (including Gunslinger Spawn, so we finally did get that western-themed McFarlane comic I was hoping for, kinda-sorta). Sales have been up and down over the decades, but have been a little strong of late, at least on the main title, which has never relaunched or rebooted or renumbered or any darn thing, issue #373 having come out just a couple of weeks back. Plus, its creator, Todd McFarlane his own self, has been involved in its production more often than not over its long life.

In general, as a writer, McFarlane make a good artist, as we all discovered during that solo Spider-Man title he did just prior to departing Marvel, and we all had our fun with his skills in that department. But, honestly, he wasn’t much worse than, say, Bill Mantlo during his more florid moments, or Chris Claremont-isms like “I…hurt,” and even John Byrne’s scripts had some real clunkers. No one is without sin, is what I’m saying, and eventually, I think, McFarlane turned into the kind of writer that the Spawn storytelling required. Nothing particularly clever or polished, but utilitarian enough to move things along at the necessary pace.

As I mentioned, McFarlane kept his hand in one way or another throughout the series, even as other hands took over the story and art, and the comic remained…artistically consistent for its still continuing lifespan. Imagine 373 issues of X-Men or Wonder Woman, all more or less under the same editorial guidance, all looking reasonably similar stylewise, the story remaining consistent and building upon itself all this time. The only comparisons in American comics would be Dave Sim’s Cerebus, and the also still-continuing Savage Dragon by Erik Larsen, both of whom did write and drawn every issue). I’ve often lamented that Liefeld didn’t keep doing Youngblood every month since that long-ago first issue. Just imagine 373 issues of Youngblood and what that would look like now. It would be bonkers beyond our wildest dreams. It would be everyone‘s favorite comic.

So, what’s the comic all about, anyway? Soldier Al Simmons, upon his murder, goes to Hell, where the demon in charge, Malebolgia, gives him a costume and powers and sends him back to Earth to serve his new master’s ends. Once there, Spawn decides to use his powers for good instead, and, well, hijinks ensue for the next 30+ years. (It’s reminiscent of the 1970s Atlas/Seaboard comic The Grim Ghost, except for the running for 30+ years part.) One gimmick is that Spawn is told he only has a limited amount of “energy” for the superpowers he now has, and once he used all those up, he gets sent back to Hell. As such, we, the readers, are given a little on-panel doodad that occasionally pops up and shows us where Spawn’s power levels are at, even though it’s never explained what each number represents and what exactly depletes what stat.

I mean, at least at first, I only read a handful of issues so I have no idea if that counter was ever explained, or refilled, or whathaveyou. In fact, I only read the first dozen issues myself, because, sure, why not, which meant I was there for the four guest-writer issues (8-11, written by Alan Moore, Neil Gaiman, Dave Sim, and Frank Miller, respectively). I don’t know if that was McFarlane reacting to criticisms of the writing by saying “okay, fine, here are some real writers” or what, but they were pretty good, and at least a couple of them (Moore and Gaiman) added some important pieces to the ongoing Spawn saga (even if one of those pieces, the hunter angel Angela, was eventually lost to Marvel in a whole legal/creator ownership thing that I’ll let this article explain).

As to what Spawn has been up to all this time, since I last read the character, I couldn’t tell you beyond what I know of the character’s publishing history. There were a number of spin-offs early on, including Curse of Spawn and Spawn: The DUndead, crossover adventures like Spawn/WildC.A.T.s (written by Alan Moore), multiple minis with Spawn’s nemesis Violator (also written by Moore!), and a couple of intercompany crossovers with Batman (which would happen again recently). Then, a few years ago, there was another big push to launch more Spawn series, like King Spawn and the aforementioned Gunslinger Spawn, and there’s usually three or four different Spawn series on the rack at any given time.

There are reprints a’plenty, including a series of Spawn: Origins (volume 31, coming in August, collects up to #190), and the giant Spawn Compendiums, volume 7 of which gets you up to #350). And there have been several paperbacks and hardcovers reprinting the many spin-offs and tie-ins, all in varying states of in-printness. And of course, I’d be remiss if I didn’t mention the live-action movie from 1997, and the three seasons of the HBO animated series (also starting in 1997). I feel like I keep hearing about a new Spawn movie every couple of years. Oh, and the toys. So many toys.

Spawn remains a touchstone for many former comic book readers, as I don’t know how many times someone has come in, told me “I haven’t been in a comic shop since the ’90s!” and then asked “is Spawn still coming out?” or “how much is Spawn #1 worth?” And speaking of Spawn #1, I continue to do strong trade in those, selling them almost as fast as I can get my hands on them.

Now is it all any good? Well, at least one of you voting in my poll liked it, so who am I to gainsay that? But it’s lasted all this time, through likely multiple cycles of readership. I often wonder what percentage of folks buying the comic have been reading it since buying its very first issue off the stands in 1992? Regardless, it’s had real staying power and a solid fanbase and I suspect, if we check back in thirty years from now, we’ll continue to find it on the stands. Probably at $17.99 an issue, but I don’t think it’s going anywhere.

The Final ’90s Countdown, Part Eighteen.

Oh, hello there! It’s been a while! I promise to get back into the swing of things re: the Final ’90s Countdown, where I discuss your picks for your favorite indie comics series that began sometime within the 1990 to 1999 time frame. Still going through the entries that received single votes…and as I always remind you, that’s no reflection of the quality of the comic, but a result of so many good comics being released that decade.

And awaaaaay we go:

Soulsearchers and Company (Claypool, 1993-2007)

Well, once again I find myself in the tricky position of having to write semi-knowledgeably about a comic book series that I did not read. And embarrassingly enough, it’s a series written by the prolific and popular funnybook scribe Peter David, whose work I normally followed but somehow I managed to bounce off this particular endeavor.

I’m not sure why…I know I at least tried it for a few of its early issues, but either it just didn’t grab me or I was going through one of my not-infrequent financially-necessitated cutbacks on the books I was following. But despite my lack of readership, you can see from the header above that the comic lasted a good, long while…82 issues, to be exact, which ain’t bad for a small press black and white book. The publisher, Claypool Comics, also put out Deadbeats, which also ran 82 issues, and the licensed Elvira Mistress of the Dark comic, which ran a boggling 166 issues. And these might have all run even more issues if Diamond Comic Distributors didn’t drop the publisher from their catalog in order to make room for, I don’t know, more Sexy Anime Statues.

Anyway, the book was written by Peter David, occasionally with Richard Howell. Art was by a number of folks, including Amanda Conner, Dave Cockrum, Gordon Purcell, Joe Staton, John Heebink, Chris Marrinan, and several others. The premise itself revolves around a group of paranormal investigators…by which I mean, the investigators themselves are paranormal, including, like, a fire demon, a shapechanger, a witch, a centaur, and a once-human-now-magically-transformed prairie dog. They would go up against magical menaces and misdemeanors, all told with the David flair for mixing humor with melodrama.

There were six omnibuses reprinting the series up through issue #71. Two trade paperbacks reprinting through #12 were released earlier. The omnibuses appear readily available via Amazon.

A Claypool Comics website exists, but it’s mostly descriptions of their main two series (this one and Deadbeats) plus reviews.

So, a real blind spot in my Peter David reading, I’m afraid. And in a lot of people’s, apparently, judging by David’s comment at the end of that post.

The Final ’90s Countdown: Part Seventeen.

I apologize, it’s been a while since I’ve done an entry in the Final ’90s Countdown series, in which you voted for your favorite comics that began in the 1990s! I’m still in the titles that received one vote apiece…and again, that’s not a comment on the quality of the book, but rather on the breadth of excellent material that decade was producing.

Skeleton Key (Slave Labor Graphics, 1995-1998)

Andi Watson’s fantasy adventure series about a high schooler named Tamsin, who gains possession of the titular skeleton key, a magical item that can open any door and turn it into a path to other realities. Along the way she encounters Kitsune, a fox spirit, who becomes her partner in Skeleton Key-ness and adventures through all these other worlds with her.

Like Scott McCloud’s Zot!, which became slightly more grounded as it entered the back section of its run, Skeleton Key‘s focus on fantasy adventure diminished to some extent in favor of more emphasis on Tamsin’s adventures as a young woman. You can really see the difference if you were to compare the cover to the first issue I posted above with, say, the cover to issue #20. It really does look like a whole new book, and if you were to look at the full cover gallery you can really see how quickly the book and art style evolved.

I wasn’t much of a reader of Skeleton Key as it was coming out, though I’d flip through the new issues when unboxing them for the shelves and admire the art. Especially on those later issues, where the design work is just immensely appealing.

There were additional comics outside that initial 30 issue run, such as a couple of one-shots and a four issue mini in 1999. Some short color stories ran in the 2000s-era Dark Horse Presents that were collected into the 2012 Skeleton Key Color Special.

There are five trade paperbacks that reprint the first 30 issues series and the second 4 issue series, plus a short from the ’90s era black and white Dark Horse Presents. The volumes all appear to be out of print, but may be available on the secondary market.

Anyway, nice series with some appealing art and really deserves to still be in print. Maybe some enterprising publisher can put together a Skeleton Key Omnibus at some point.

The Final ’90s Countdown: Part Sixteen.

The Final ’90s Countdown continues, with the next alphabetical entry in the one-vote getters:

Scud: The Disposable Assassin (Fireman Press, 1994 – 1998)

Now this was one popular series. Scud (as we will refer to it here instead of your pal Mike typing out the full name every single time) was written and drawn by Rob Schrab, a quite talented gent that surely is most famous for being in the Dead Alewives, but also did some other stuff too (like co-creating and directing the Sarah Silverman Program, directed some Mystery Science Theater 3000 episodes, and plenty of other movie and TV work.

The comic’s premise presented a world in which one could purchase a single use assassin robot out of a vending machine that, upon completing its mission of, y’know, killin’ a dude, would self-destruct. The hero of our comic, Scud, is one of those robots, who figures out a way to avoid self-destruction (i.e. just hurting his target somethin’ fierce instead of killing him) and then goes freelance.

As I said at the start, this was a very popular comic book, selling lots of copies to kind of the same crowd that was getting Johnny the Homicidal Maniac and other quirky indie titles. There were spin-off titles as well, such as La Cosa Nostroid (probably the most popular of the bunch, dealing with Tony Tastey of the Cyborg Mafia, but unfortunately unfinished), Scud: Tales from the Vending Machine (five-issue mini with other creators telling stories about other Scud robots), the one-shot Drywall Unzipped and the two-issue Drywall and Oswald, with side adventures of Scud’s partner Drywall.

The main Scud series itself initially stopped at issue #20 in 1998, leaving the story incomplete. It wouldn’t be until 2008 that Schrab would be able to fit in the production of the final four issues amongst his showbiz work to finally give the series its proper sendoff. Following its completion, the entire Scud series was collected (along with Drywall: Unzipped) into a big ol’ volume called Scud: The Disposable Assassin: The Whole Shebang! which still remains available, and relatively popular, today! (The other tie-ins do not appear to have been reprinted.)

That Schrab went back and completed the story sure kept this series from becoming a forgotten floppy in the bargain bins to an in-demand, in-print graphic novel. Can think of a few titles where I wish they finished the job so we could get sellable trades out of them. Imagine a world where, like, the Bone comic book series petered out about halfway through. A classic series of graphic novels would be missing from the market, Jeff Smith wouldn’t be getting any of that income, hundreds of thousands of kids wouldn’t be exposed to the joy of sequential comic book art (at least until Dog Man showed up).

Anyway, glad Scud is still around.

The Final ’90s Countdown: Part Fifteen.

And here we go with the next one-vote-receiver in our Final ’90s Countdown:

Savage Dragon (Image Comics, 1993 – present)

Hoo boy, here’s a biggie. With Todd McFarlane’s Spawn, these are the two Image Comics launch titles (kinda sorta…more on that in a moment) still continuing today. And most amazingly, Savage Dragon‘s Erik Larsen has written and drawn all 277 issues so far (more or less) of the series.

Oh, and he also did the preceding mini-series, too. The three-issue Savage Dragon mini ran in ’92, and was the actual Image launch title, with the still-ongoing main title starting in 1993. Plus, in 1994 the Image founders switched books, so someone else wrote and drew #13 of the series…causing Larsen to later go back and produce another #13 on his own to keep his run on the book intact.

Now the comic itself…Larsen has put it through some real changes over the decade, to keep up reader interest and almost certainly to keep up his own. It starts with Mr. S. Dragon appearing naked in a burning field, no idea where he came from, step 2: ????, step 3: he becomes a policeman and the book very quickly fills with other superpowered beings that Dragon has to deal with. It’s a wild, action-packed book with Kirby-inspired but not Kirby-copying storytelliing. Guest stars abound, like the Teenage Mutant Ninja Turtles, and Hellboy, the public domain Mickey Mouse, and [checks notes] God? Yup, God’s here too.

Without going into the details as to how things change, but change they do, to the point where the book currently revolves around Malcolm Dragon, the Dragon’s son, his wife, and their pile of little Dragon kids. Also in the last few years the, shall we say, mature audiences content dial was turned up to about a 9, and


That this comic is still being produced even today is astounding to me. Over three decades of evolution with one man maintaining the storylines…it just makes you wonder what we would have gotten if, say, Rob Liefeld started with his Youngblood #1 and just kept doing issue after issue, a new one every month or two, for 30+ years, and what we’d have at the end there. You can draw a line from where Savage Dragon started to where it ended, but its differences are definitely going to be more noticeable than its similarities.

Now, Savage Dragon has been around for a long time, with lots of spin-offs, tie-ins, spin-ins, tie-offs, the works. Lots of crossovers with other characters and franchises..I have soft spots for Savage Dragon Vs. the Savage Megaton Man and Savage Dragon/Marshal Law. Plus, there were standalone minis with the Dragon like Red Horizons. Your mileage may vary amongst the various titles.

Reprints are a trickier subject. There are inexpensive “Archives” that given you about 25 issues of the main series per volume, but they’re all in black and white. There are miscellaneous trade paperbacks in color reprinting issues from the main series. Given the low print runs on some of the later issues, this may be the only way newcomers can catch up on the comic without paying a fortune on eBay. Honestly, there are a lot of books, so you might want to check with your retailer as to what’s available.

Or you can just grab an issue and jump in, really. I mean, if you read any X-Men title, one of them was your first, and I’m betting it wasn’t #1. You can handle it.

I should also note that the Dragon’s initial appearance, in slightly altered form, was in the very small press book Graphic Fantasy, which have been reprinted in various forms. Plus, it looks like this early version, or at least the design, of the character has returned in recent years to the main series.

Anyway, Savage Dragon is hard to sum up here, but it’s nice that there’s a personal vision of a genre character that has persisted for all this time under the eye of its creator. This is certainly a rarity in the American comic book market, and something to be celebrated. Even if the comic gets a bit naughty at times.

The Final ’90s Countdown: Part Fourteen.

Just movin’ right along with the next one-vote receiver in the Final ’90s Countdown:

Sailor Moon (Tokyopop, 1998-2001)

Now the heading here, indicating Sailor Moon‘s Tokyopop run starting in 1998, may be a tiny bit misleading. This series is, I believe, the first ongoing U.S. series featuring the property, but the series, created by Naoko Takeuchi, was originally serialized in the Japanese magazine Nakayoshi starting in 1991.

Sailor Moon was an immense hit, appearing in many publications around the world, not to mention multiple animated adaptations. Sailor Moon was a real kick in the pants to the “magical girl” genre, which had preexisted the series by decades, and inspired many other creative works that followed.

The premise of the series is fairly straightforward, in that a young student discovers she is, in fact, the reincarnation of the magically-powered Sailor Moon, and is soon joined by other similarly powered beings (Sailor Mars, Sailor Jupiter…well, you get the idea). All these Sailors then spend their time protecting their fellow man, saving the world, all that jazz.

I remember the initial Sailor Moon comics doing quite well for us at the shop at the time, and subsequent releases of various Sailor Moon books and other products found a ready audience as well.

I’m not going to try to listen every single permutation of Sailor Moon books here, but I can note that there was a ten volume series of Sailor Moon Eternal Edition which appears to reprint the entire original serialized story. Those are still available for order.

Keep in mind here, I’m no expert on Sailor Moon or manga in general. I had to look up a lot of what I wrote up there. But I do know that Sailor Moon is a perennial favorite and a popular seller, and is one of those classics that should always be in print and available.